Main promises of the game

Inspirations

 * Bubble Bobble: base theme.
 * Marvel Spiderman: swinging feel (I'm swinging like a badass yahooo!)
 * Hollow Knight: platformer open world.
 * Ori and the Blind Forest: mystical forest setting. Amazing controls. Very good usage of colors to differenciate between normal environnement and the harmful.
 * Gris: Awesome way to manager the levels backgrounds.
 * Zelda games: sense of exploration.
 * Pokemon: zones blocked off by missing mechanincs you need to get before moving on.
 * Disney's El Dorado: Temple in the middle of a jungle visuals.
 * Various 80's bubble gum and candy ads: transmit the feeling of fun. Candy is fun, bubble gum is fun and tactile.
 * Willy Wonka & the Chocolate Factory (1971 movie): crazy fun candy driven artistic direction.
 * Indiana Jones movies: brave explorer exploring dangerous ancient ruins.
 * Various levels of a rainforest: good motive to separate the game into zones.

Musical inspirations

 * Tropical forest
 * Indiana Jones
 * WoW Stranglethorn Vale
 * WoW Un'Goro Crater

Promise

 * Simple enough for everyone.
 * Minimal input.
 * Avoids frustration. Implies good testing.
 * Cute setting.
 * Play with gum. Meaning different gum related mechanics.
 * Have fun messing around with gum and in doing so move around the map. Implies that all gum mechanics are based around movement.
 * Explore an open world 2D map to unlock abilities to progress through the game. Implies good design to prevent player from getting lost.
 * Setting in a mysterious jungle with ancient ruins. Implies SOME MORE REFERENCES
 * Aspires sense of wonder. Implies visual and thematic references to adventure stories. Indiana Jones, D&D, etc.
 * Have fun just moving around using game mechanics. Implies good controls.