Gameplay

General
All mechanics are based around the bubble gum.

Gameplay inspiration

 * Bubble Bobble: blow bubbles and jump onto them. This game: Stretch the bubble gum.
 * TeeWorlds : grappling hook
 * FlintHook
 * Celeste

Actions available to player

 * Move:
 * Jump:
 * Whilst on ground pressing or holding A makes the player jump. There is no variation in player jump height.
 * Whist in airs, holding the A button opens the Bubble.
 * Gum
 * Swing:
 * WallBounce:
 * Bubble:
 * Open pause menu:
 * All physics simulation stops, all player animations stop.

Gum Anchoring

 * Gum can be anchored various surfaces:
 * Swingable: Player can swing whilst attached to these. Player can get a jumping boost whilst attached to these.
 * WallBouceable: Player can latch onto the surface and get pulled towards it. If the gum button is still pressed upon player contact with the surface, the player is bounced off of it.
 * GroundHookable: Player can hook themselves onto it to climb cliffs. He does not get any jumping boosts when attached to that surface.
 * Attaching the gum to a basic anchor makes a gum rope stretch between the anchor point and the player.
 * Moving away from the anchor makes the rope thinner.