Graphic Assets

Environnement

 * PROTO: Tileset for the tutorial [use an appearance that clearly differentiates a grappable platform from a non grappable one (to use with the other platform types post prototype)] Types de surfaces: Rock and Herb
 * PROTO: Backgrounds (Parralax)
 * LATER: Decor elements [must be clearly recognizable as decor and not a platform] ie: Grass clumps, rocks, plants/flowers
 * PROTO: Forest seen from a high point (win scene)

UI

 * Buttons Start, Options and Credits, Quit, etc.: No text
 * Typography
 * Sliders
 * Cursor (for grap aim)

Concept Art

 * Cover = start screen
 * end of protoype image (Team Paléo, suivez nous ..)

Animations
first make a sprite for each, then make the complete animation.
 * Basic mouvements
 * Idle
 * Walk
 * Run
 * Jump
 * Fall
 * Landing