Responsabilities

Everyone

 * Do's:
 * Communicate.
 * If something's bothering you, say it.
 * If something's unclear, seek out information.
 * Work closely with your lead.
 * Uphold engagements.
 * If you're unable to uphold an engagement (that's fine), communicate clearly the reasons.
 * Don't be affraid to make decisions but do so responsably: consult your lead if possible and inform people affected by your decision quickly.
 * Seek feedback often.
 * Be mindful of others.
 * Work as a team.
 * Don't's:
 * Work alone without communicating.
 * Promise to get something done and not deliver on that promise without stating clearly the reason the task could not be completed in time.
 * Ignore feedback.
 * Trashtalk colleagues without investigating the reasons that led you to be upset with them.
 * Hold things in rather than talking about a problem that's bothering you.
 * Spend excessive amounts of time on a task. Seek council if you're wasting time.

Managment

 * Do's:
 * Make sure everyone in your section is up to date with your vision.
 * Make sure everyone in your section is up to date with the project's project in your field.
 * Establish clear goals, deadlines and priorities.
 * Make sure people in your section are working on relevant tasks and aren't obstructing each other.
 * Seek out people in your section that aren't communicating by themselves.
 * Encourage good work, help teammates improve insufficient work, reprimand if all else fails.
 * Be there for any team member that needs support.
 * Show integrity.
 * Don't's:
 * Do other people's work.
 * Dictate the direction your section takes.
 * Ignore requests to talk.
 * Critique negatively the work of people in your section without explaining your reasoning.
 * Play favorites.
 * Conceal problems or motives.

Project Lead: Oleg Loshkin

 * Responsabilities:
 * Have a clear view of the project's progress.
 * Maintain tools to help project organization.
 * Manage social networks.
 * Ensure good communication amongst the whole team.
 * Establish metrics to monitor everyone's performance.

Lead Artist: Charlotte Kummer

 * Responsabilities:
 * Define the game's AD.
 * Maintain the AD section of the Wiki.
 * Make sure all artists are clear on the AD and project progress artistically.
 * Create concept arts to communicate your vision.

Chara Artist: Romane Carnal

 * Responsabilities:
 * Establish DA for characters in accordance with the Lead Artist.
 * Create character related assets.
 * Create character related animations.

General Artist: Patrick Bresilley

 * Responsabilities:
 * Assist other artists wherever possible.
 * Work on miscellaneous artistic tasks defined by the Lead Artist.

Environment Artist: Florian Coli

 * Responsabilities:
 * Create environment assets that are to be used in game.

Lead Programmer: Sebastien Feser

 * Responsabilities:
 * Define the game's code architecture and make sure all programmers understand it.
 * Maintain the Technical Documentation section of the Wiki.
 * Establish coding nomenclature.
 * Refactor code.
 * Give a hand when needed.

Game Programmer: Ethan Cavadia

 * Responsabilities:
 * Implement core systems of the game as defined by the Lead Programmer.
 * Create tools that the game designers can use.

Game Designer: Guillaume Jeannin

 * Responsabilities:
 * Maintain the GDD section of the Wiki.
 * Illustrate game design concepts with appropriate mediums, avoid written or spoken language when possible.
 * Always seek feedback from various people as game design is something very abstract.
 * Work as a team with the Technical Game Designer.
 * Work closely with the Lead Artist.
 * Maintain a healthy list game design references.

Technical Game Designer: Sebastien Feser

 * Responsabilities:
 * Work very closely with the Game Designer as a team.
 * Provide feedback and ideas to Game Designer.
 * Implement the game's design in game's engine and in code when needed.

Sound Engineer:

 * Responsabilities:
 * Compose music for the game in accordance with the Lead Artist and Game Designer.
 * Compose sounds needed for the game in accordance with the Lead Artist and Game Designer.